//
// Created by zerax on 2020/11/1.
//

#pragma once

#include <glm/glm.hpp>

namespace Math {

    class Cube {
    public:
        Cube(glm::vec3 a, glm::vec3 b);

        [[nodiscard]] bool includes(glm::vec3 point) const;

    private:
        glm::vec3 a, b;
    };
}